[Bug 31701] Alan Wake crashes on start without native d3dx9_36

WineHQ Bugzilla wine-bugs at winehq.org
Mon Apr 5 08:26:56 CDT 2021


https://bugs.winehq.org/show_bug.cgi?id=31701

Christian Costa <titan.costa at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |titan.costa at gmail.com

--- Comment #38 from Christian Costa <titan.costa at gmail.com> ---
(In reply to Gijs Vermeulen from comment #37)
> I tested the GOG version of this game with wine-6.5.
> 
> Without any overrides the game worked perfectly, because it loads native
> d3dx9_36 and d3dcompiler_43.
> 
> With only d3dx9_36 set to builtin the game still works perfectly.
> 
> With both d3dx9_36 and d3dcompiler_43 set to builtin I get an error on
> startup "Syntax error in file "memory" at line 4".

That's weird. It does not work at all here. Almost black screen in the game
with out of memory error for medium and high graphics quality. With low quality
the game starts fine but after 1-2 mn it slows down and then crashes with out
of memory error.

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