[Bug 50958] New: direct draw at high color(65536) mode render with wrong color

WineHQ Bugzilla wine-bugs at winehq.org
Sat Apr 10 23:18:24 CDT 2021


https://bugs.winehq.org/show_bug.cgi?id=50958

            Bug ID: 50958
           Summary: direct draw at high color(65536) mode render with
                    wrong color
           Product: Wine-staging
           Version: 6.5
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: inori.hs at gmail.com
                CC: leslie_alistair at hotmail.com, z.figura12 at gmail.com
      Distribution: ---

Created attachment 69788
  --> https://bugs.winehq.org/attachment.cgi?id=69788
screenshots on both winxp and wine for comparizon

The application render images with wrong colors.(Please see attached pics.)

Perhaps it uses ddraw7 with high color mode(65536 color).

Application: Sorcerian Original & Forever (by FALCOM)
Official site: https://www.falcom.co.jp/sor_o/
Target OS: Windows 98, Me, 2000, XP
Wine version: wine-6.5 (Staging) on Ubuntu
Winecfg OS setting: Windows XP/Windows Me/Windows 98
Wine log:
---
WINEPREFIX=~/wineprefixes/win32-wine6rc4 wine SORO_WIN.EXE
0220:fixme:font:get_name_record_codepage encoding 29 not handled, platform 1.
0220:fixme:font:get_name_record_codepage encoding 29 not handled, platform 1.
0220:fixme:font:get_name_record_codepage encoding 29 not handled, platform 1.
0220:fixme:font:get_name_record_codepage encoding 29 not handled, platform 1.
0228:fixme:font:get_name_record_codepage encoding 29 not handled, platform 1.
0228:fixme:font:get_name_record_codepage encoding 29 not handled, platform 1.
0228:fixme:font:get_name_record_codepage encoding 29 not handled, platform 1.
0228:fixme:font:get_name_record_codepage encoding 29 not handled, platform 1.
0220:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0220:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0228:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0228:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0230:fixme:font:get_name_record_codepage encoding 29 not handled, platform 1.
0230:fixme:font:get_name_record_codepage encoding 29 not handled, platform 1.
0230:fixme:font:get_name_record_codepage encoding 29 not handled, platform 1.
0230:fixme:font:get_name_record_codepage encoding 29 not handled, platform 1.
0230:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0230:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0220:fixme:win:WINNLSGetEnableStatus hwnd 00000000: stub!
0220:fixme:win:WINNLSEnableIME hwnd 00000000 enable 0: stub!
0220:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0220:fixme:ddraw:ddraw7_WaitForVerticalBlank iface 01F63290, flags 0x1, event
00000000 stub!
0220:fixme:ddraw:ddraw_surface1_Flip Ignoring flags 0x1.
0250:fixme:d3d_shader:glsl_blitter_upload_palette P8 texture loaded without a
palette.
0250:err:d3d:wined3d_debug_callback 0x210f538: "GL_INVALID_VALUE error
generated. Width and height must not be negative.".
0250:fixme:d3d_shader:glsl_blitter_upload_palette P8 texture loaded without a
palette.
0220:fixme:win:WINNLSEnableIME hwnd 00000000 enable 1: stub!

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