[Bug 46238] Cxbx crashes on unimplemented function vcomp140.dll.C2VectParallel

WineHQ Bugzilla wine-bugs at winehq.org
Mon Apr 26 07:35:49 CDT 2021


https://bugs.winehq.org/show_bug.cgi?id=46238

C. Leu <kle at bluewin.ch> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |kle at bluewin.ch

--- Comment #4 from C. Leu <kle at bluewin.ch> ---
(In reply to Paul Gofman from comment #1)
> The function is now implemented with ab89486e96819f741f220677023f464e1459bcab

Thanks Paul Gofman for your GREAT work in this matter! :-)

Here follows unfortunately a somewhat bad news. It looks that the Cxbx-Reloaded
emulator is still (or again) broken. I can confirm this for Wine 6.6 devel and
Wine 6.7 devel. However, I am unsure if this has really to do with that
vcomp140.dll.C2VectParallel function here or if there are other regressions.
Out of my view it looks that it has to do with that vcomp140.dll.C2VectParallel
function.

Should I open a new bug report or can this be reopened again? I have two
backtrace logs available. In short, when the builtin Wine Visual C++ support is
used, Cxbx-R hangs (Wine 6.6) when a Xbox game is started. Under Wine 6.7 it
goes one step further but shortly after that the wineserver itself is crashing.

When the native MS Visual C++ 201(7|9) files are installed (through
winetricks), the emulator is crashing always when a Xbe game file is loaded.
This is the same for Wine 6.6 and Wine 6.7. More information can be found here:

https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/issues/2161

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