[Bug 45533] Multiple games need d3dx11_43.D3DX11CreateTextureFromMemory implementation (Puyo Puyo Tetris, HighFleet)

WineHQ Bugzilla wine-bugs at winehq.org
Fri Aug 6 12:39:44 CDT 2021


https://bugs.winehq.org/show_bug.cgi?id=45533

--- Comment #5 from Lars Loe <madbyte at tuta.io> ---
Since nobody else post it here, I'll do it for documentation purposes.

Esdras Tarsis implemented "D3DX11CreateTextureFromMemory" on top of the
implementation of "D3DX11GetImageInfoFromMemory" by Alistair Leslie-Hughes.

[PATCH] d3dx11_43: Implement D3DX11CreateTextureFromMemory:
http://ix.io/3uBE

[PATCH] d3dx11_43: Implement D3DX11GetImageInfoFromMemory
https://www.winehq.org/pipermail/wine-devel/2021-July/191629.html

It also was mentioned by Esdras Tarsis that (quote) "the game still needs
native d3dcompiler_47 because the builtin implementation doesn't support
compute shader SM5".
[https://github.com/ValveSoftware/Proton/issues/5020#issuecomment-890387658]

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