[Bug 51555] Crackling Audio in World of Warcraft using 6.14-staging

WineHQ Bugzilla wine-bugs at winehq.org
Sat Aug 7 08:00:28 CDT 2021


https://bugs.winehq.org/show_bug.cgi?id=51555

--- Comment #6 from Sveinar Søpler <cybermax at dexter.no> ---
(In reply to mewt.reaper from comment #4)
> 
> Tested in Korthia and other places and there is faint crackling as part of
> the background sounds of the zones. 
> 
> Going into settings and changing the number of sound channels seems to force
> a reset of some kind and the crackling reduces for a while and then returns
> slowly. 
> 
> Pulseaudio 15.0-1
> Kernel 5.13.7-arch1-1
> 
> attached is Sound.log showing the changes in sound channel selections

Tested in Korthia doing dailies and some nameds and whatnot. Spent like 45
minutes total, of which was about 30 min with d3d12 (vkd3d-proton), and 15 or
so with d3d11 (dxvk-1.9.1). Was not able to detect anything wrong with the
sound.

This was using WineHQ wine-staging-6.14 for my distro.

Checked my pulseaudio settings (/etc/pulse/daemon.conf) and it is default
settings from Ubuntu. (1.33.99-1)

I use my onboard (mainboard) soundcard (HDA Intel PCH). I do remember that i
used to have a bit of trouble with crackling when i used USB headphones (USB
soundcard), and it actually was one of the reasons for switching to the onboard
sound... however, i cannot plainly say or explain why that would have anything
to do with what you are experiencing with differences from 6.9 -> 6.14 tho.

It would have been a indicator of something with pulseaudio if it had been
working with 6.8 and not newer i would guess (since some major changes to
wine-6.9 made staging disable their pulseaudio patches for 6.9).

Sorry that i was not able to reproduce this on my end.

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