[Bug 51555] Crackling Audio in World of Warcraft using 6.14-staging

WineHQ Bugzilla wine-bugs at winehq.org
Sat Aug 14 23:03:36 CDT 2021


https://bugs.winehq.org/show_bug.cgi?id=51555

zurohki at gmail.com changed:

           What    |Removed                     |Added
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                 CC|                            |zurohki at gmail.com

--- Comment #7 from zurohki at gmail.com ---
I think I have the same issue. There's just constant brief catches in the
game's audio with newer Wine versions, regardless of what's happening in game.
Even in the background music on the character select screen. It sounds like a
buffer underrun.

I'm using pipewire-pulse and doing 5.1 channel audio through S/PDIF with DTS
encoding.

I did a bisect last night and arrived at this:

ce151dd681fe5ee80daba96dce12e37d6846e152 is the first bad commit
commit ce151dd681fe5ee80daba96dce12e37d6846e152
Author: Jacek Caban <jacek at codeweavers.com>
Date:   Wed May 26 16:19:00 2021 +0200

    winepulse: Use NtAllocateVirtualMemory for local_buffer.

    Signed-off-by: Jacek Caban <jacek at codeweavers.com>
    Signed-off-by: Andrew Eikum <aeikum at codeweavers.com>
    Signed-off-by: Alexandre Julliard <julliard at winehq.org>

 dlls/winepulse.drv/pulse.c | 21 +++++++++++++--------
 1 file changed, 13 insertions(+), 8 deletions(-)

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