[Bug 51651] New: Resident Evil 3 has rendering glitches in DX12 mode
WineHQ Bugzilla
wine-bugs at winehq.org
Fri Aug 20 08:58:43 CDT 2021
https://bugs.winehq.org/show_bug.cgi?id=51651
Bug ID: 51651
Summary: Resident Evil 3 has rendering glitches in DX12 mode
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs at winehq.org
Reporter: andrey.goosev at gmail.com
Distribution: ---
Created attachment 70513
--> https://bugs.winehq.org/attachment.cgi?id=70513
example
Default output
fixme:shader_sm4_read_param: Skipping modifier 0x00004001.
fixme:shader_sm4_read_param: Skipping modifier 0x00004041.
fixme:d3d12_command_list_ResourceBarrier: Unhandled sub-resource idx 1.
fixme:vkd3d_dxbc_compiler_emit_dcl_global_flags: Unhandled global flags 0x21.
fixme:vkd3d_set_view_swizzle_for_format: Alpha swizzle is not supported.
092c:fixme:dxgi:d3d12_swapchain_resize_buffers Ignoring flags 0x842.
092c:fixme:dxgi:wined3d_swapchain_desc_from_dxgi Ignoring alpha mode 0.
092c:fixme:dxgi:wined3d_swapchain_flags_from_dxgi Unhandled flags 0x840.
fixme:d3d12_dsv_desc_create_dsv: Ignoring flags 0x1.
fixme:vkd3d_dxbc_compiler_emit_dcl_resource_raw: Unhandled UAV flags 0x2.
fixme:rs_desc_from_d3d12: Ignoring MultisampleEnable 0x1.
wine-6.15-156-g17ba916c564
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