[Bug 51662] Wine was built without libvkd3d-shader support.

WineHQ Bugzilla wine-bugs at winehq.org
Mon Aug 23 20:20:05 CDT 2021


https://bugs.winehq.org/show_bug.cgi?id=51662

--- Comment #5 from John Nagle <nagle at animats.com> ---
Repro steps

    Install current Rust on Ubuntu Linux (20.04 LTS used).
    Install current Wine (6.0.1) or use Wine 5 that ships with 20.04 LTS.
    Install Rust target for x86_64-pc-windows-gnu
    Build WGPU examples for that target, debug mode.
    wine cube.exe

>I'm rather confused; are you reporting a bug for a Direct3D 11 application or a Direct3D 12 application?

I'm not sure what mode was selected. WGPU speaks Direct3D 11, and 12, Vulkan,
and OpenGL, selected at run time. (Plus WebGL and Metal if built for other
targets.) The intent is that WGPU handles the compatibility issues for the
user. There's some negotiation at startup. That negotiation may have have gone
badly. 

See https://github.com/gfx-rs/wgpu, "Supported platforms".

Here's a compiled version of "cube.exe" (named wgpu-cube.exe because of a name
conflict.) Can you get that to run under any version of Wine?

http://www.animats.com/sl/misc/wgpu-cube.zip

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