[Bug 51662] Wine was built without libvkd3d-shader support.
WineHQ Bugzilla
wine-bugs at winehq.org
Fri Aug 27 03:17:42 CDT 2021
https://bugs.winehq.org/show_bug.cgi?id=51662
--- Comment #14 from Sveinar Søpler <cybermax at dexter.no> ---
(In reply to John Nagle from comment #12)
> Confirmation of the problem from the WGPU devs. See
>
> https://github.com/gfx-rs/wgpu/issues/1854
As a recap to my/our findings on that issue, i would conclude the follwing:
I think this is a WONTFIX/NOTOURBUG type of issue, since WineHQ dev's cant
really push distro's to provide newer systemlibs (vkd3d).
For now on Ubuntu:
1. You need libvkd3d_1.2 from a Ubuntu PPA
2. You need to build wine-devel-6.1 or newer with the above library to get
D3D12 support (Or you need to download unsupported pre-compiled non-system
.deb's from elsewhere.)
3. You need to run "winetricks d3dcompiler_47" (to install Microsoft
d3dcompiler) on the prefix to get the rust/wgpu samples to work.
I can do some more verification for this if needed, but I think that my
conclusion is that this is a "distro problem" and not a "winebug", since it
does seem to work if you do the above 3 steps.
Sounds reasonable?
PS. I will have a chat with the ubuntu package maintainer about this, since a
similar issue with a different system library was partially solved with the
switch to libFAudio back when... just to make wine-devel be built with D3D12
libs perhaps. TBD on that tho - no promise or anything :)
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