[Bug 46649] Multiple applications need D3DXDisassembleShader() implementation (Tom Clancy's Rainbow Six: Vegas 2, The Void)

WineHQ Bugzilla wine-bugs at winehq.org
Sat Aug 28 03:45:38 CDT 2021


https://bugs.winehq.org/show_bug.cgi?id=46649

--- Comment #5 from Nikolay Sivov <bunglehead at gmail.com> ---
With Wine 6.16 this issues is shifted to d3dcompiler's D3DDisassemble() that
needs to support pre-sm4 bytecode [1].

[1]
https://source.winehq.org/git/wine.git/?a=commit;h=4ad4e4a133e92f923f9eb3da5547c56601c81cd2

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