[Bug 40898] Mass Effect (Steam) has no sounds with native OpenAL (except for cutscenes)

WineHQ Bugzilla wine-bugs at winehq.org
Fri Dec 3 14:55:47 CST 2021


https://bugs.winehq.org/show_bug.cgi?id=40898

mirh <mirh at protonmail.ch> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |hellas at burntcomma.com

--- Comment #8 from mirh <mirh at protonmail.ch> ---
Extrapolating from the latest proton changelog, this should have been fixed
here with 6806954251d0c8c37a5aa9f749b918aa0da98c8d (I had almost guessed
correctly about directsound hardware). 

But even though this shouldn't be a problem anymore (haven't really tested
anything, but I expect ME1 and LE1 to be identical on this aspect), I'm afraid
this probably regressed bug 11764. 

There's a reason if the buffers had been lowkey enabled (and further bumped in
bug 38548) even after getting gutted between 1.3.30 and 1.3.31. 
I get that you are faithfully trying to replicate the Vista+ audio pipeline,
but there's absolutely also a place for the XP way of doing things.

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list