[Bug 40898] Mass Effect (Steam) has no sounds with native OpenAL (except for cutscenes)
WineHQ Bugzilla
wine-bugs at winehq.org
Fri Dec 3 14:55:47 CST 2021
https://bugs.winehq.org/show_bug.cgi?id=40898
mirh <mirh at protonmail.ch> changed:
What |Removed |Added
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CC| |hellas at burntcomma.com
--- Comment #8 from mirh <mirh at protonmail.ch> ---
Extrapolating from the latest proton changelog, this should have been fixed
here with 6806954251d0c8c37a5aa9f749b918aa0da98c8d (I had almost guessed
correctly about directsound hardware).
But even though this shouldn't be a problem anymore (haven't really tested
anything, but I expect ME1 and LE1 to be identical on this aspect), I'm afraid
this probably regressed bug 11764.
There's a reason if the buffers had been lowkey enabled (and further bumped in
bug 38548) even after getting gutted between 1.3.30 and 1.3.31.
I get that you are faithfully trying to replicate the Vista+ audio pipeline,
but there's absolutely also a place for the XP way of doing things.
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