[Bug 52169] New: WineD3D d3d9 game Cannot make use of WSLg GPU
WineHQ Bugzilla
wine-bugs at winehq.org
Sun Dec 5 00:03:16 CST 2021
https://bugs.winehq.org/show_bug.cgi?id=52169
Bug ID: 52169
Summary: WineD3D d3d9 game Cannot make use of WSLg GPU
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs at winehq.org
Reporter: ex+wine at palx.org
Distribution: ---
Since Windows Subsystem for Linux now contains GPU support, native linux games
already automatically gains native performance, but wine games not included.
When I run a D3D9 game with wine, I found instead of GPU usage, but CPU usage
was very high. After some logging in custom build of wined3d, I found that the
software-accelerated LLVMPipe GPU was selected, instead of the D3D12 Backend.
But I've failed figure which component was causing the problem, wined3d or
opengl32.
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