[Bug 52169] New: WineD3D d3d9 game Cannot make use of WSLg GPU

WineHQ Bugzilla wine-bugs at winehq.org
Sun Dec 5 00:03:16 CST 2021


https://bugs.winehq.org/show_bug.cgi?id=52169

            Bug ID: 52169
           Summary: WineD3D d3d9 game Cannot make use of WSLg GPU
           Product: Wine
           Version: 6.23
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
          Assignee: wine-bugs at winehq.org
          Reporter: ex+wine at palx.org
      Distribution: ---

Since Windows Subsystem for Linux now contains GPU support, native linux games
already automatically gains native performance, but wine games not included.
When I run a D3D9 game with wine, I found instead of GPU usage, but CPU usage
was very high. After some logging in custom build of wined3d, I found that the
software-accelerated LLVMPipe GPU was selected, instead of the D3D12 Backend.
But I've failed figure which component was causing the problem, wined3d or
opengl32.

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