[Bug 49802] Crashes of x64 apps on macOS when built with VS2019

WineHQ Bugzilla wine-bugs at winehq.org
Fri Dec 10 18:08:27 CST 2021


https://bugs.winehq.org/show_bug.cgi?id=49802

--- Comment #6 from Brendan Shanks <bshanks at codeweavers.com> ---
Steve Wishnousky posted on the Microsoft bug report that this issue should be
fixed in the next Windows SDK version (presumably the next one released after
the current 10.0.22000.0), and also that it should not happen with the older
10.0.14393.0 SDK.

"
I’ve recently took another look and it appears an unrelated change has resolved
this issue.

Since this is an issue in the Universal C Runtime, updates to the static
library are shipped in the Windows SDK and updates to the DLL are delivered via
Windows Update in new OS versions. The next major version of the Windows SDK
and Windows will contain a Universal C Runtime that does not exhibit this
behavior.

Until the new SDK is released, a workaround is to use an older Windows SDK to
build with. I believe the 10.0.14393.0 Windows 10 SDK is the most recent SDK
without this issue. It looks like this UCRT still references gs:60h, but not in
the code path mentioned in the bug report.
"

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