[Bug 52275] New: VODKALIBUR Mod Tool - Renders Specific Folder Path Text Field Incorrectly
WineHQ Bugzilla
wine-bugs at winehq.org
Sat Dec 25 22:21:09 CST 2021
https://bugs.winehq.org/show_bug.cgi?id=52275
Bug ID: 52275
Summary: VODKALIBUR Mod Tool - Renders Specific Folder Path
Text Field Incorrectly
Product: Wine
Version: 7.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs at winehq.org
Reporter: nekoNexus at protonmail.ch
Distribution: ---
Created attachment 71406
--> https://bugs.winehq.org/attachment.cgi?id=71406
WineStaging7.0-rc1 Terminal Log and Screenshot
SHA256:
4ddbc85ed075aaf3943319945d0dc7d43b7be4e244674f4df8f47c6d18b6dbe3
Download:
https://web.archive.org/web/20211220213203/https://cdn.discordapp.com/attachments/651396632167841812/906212137431621632/VODKALIBUR.exe
At the moment, to the get the application running and (mostly) behaving
correctly, Winetricks needs to be ran with these components:
WINEPREFIX=[path/to/desired/prefix] winetricks -q dotnet48 arial d3dcompiler_47
wmp11
---
NOTE:
Testing this REQUIRES that you either own the game and save data or otherwise
have access to someone else's save files to perform this with.
---
After this is done, run the program in the prefix and you'll get to a settings
configuration screen (if the program tells you that there's an update (as it
will definitely do if you have an active internet connection), tell it no
because that (obviously) changes the version this report is about.
Once at the settings screen, there will be a folder path field that asks you to
select the game's save data location because it cannot auto-detect the save
path due to this likely being a separate prefix than Proton's - since we're
using vanilla Wine.
Point this path towards:
<Steam-folder>/steamapps/compatdata/544750/pfx/drive_c/users/steamuser/AppData/Local/SoulcaliburVI/Saved/SaveGames/<some_id_number>/GAME/
Once this is done, it will appear as though the path was never selected in the
field, but this is actually false:
if you get close enough to your screen, you can see that the path actually is
there but clearly far too difficult to see the way that it should.
The log I am attaching is of a broader test of the application, where I tested
whether the application functioned correctly, but the related output from this
part is part of the log as I had done this process in the same run; I will
provide my other (unrelated) findings as (a) separate report(s).
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