[Bug 52276] New: VODKALIBUR Mod Tool - Cannot Load Save Files

WineHQ Bugzilla wine-bugs at winehq.org
Sat Dec 25 22:55:32 CST 2021


https://bugs.winehq.org/show_bug.cgi?id=52276

            Bug ID: 52276
           Summary: VODKALIBUR Mod Tool - Cannot Load Save Files
           Product: Wine
           Version: 7.0-rc1
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: nekoNexus at protonmail.ch
      Distribution: ---

Created attachment 71407
  --> https://bugs.winehq.org/attachment.cgi?id=71407
Wine-Staging 7.0-rc1 Terminal Output and Screenshots

SHA256:
4ddbc85ed075aaf3943319945d0dc7d43b7be4e244674f4df8f47c6d18b6dbe3

Download:
https://web.archive.org/web/20211220213203/https://cdn.discordapp.com/attachments/651396632167841812/906212137431621632/VODKALIBUR.exe


At the moment, to the get the application running and (mostly) behaving
correctly, Winetricks needs to be ran with these components:

WINEPREFIX=[path/to/desired/prefix] winetricks -q dotnet48 arial d3dcompiler_47
wmp11

---
NOTE:
Testing this REQUIRES that you either own the game and save data.
---

After this is done, run the program in the prefix and you'll get to a settings
configuration screen (if the program tells you that there's an update (as it
will definitely do if you have an active internet connection), tell it no
because that (obviously) changes the version this report is about.

Once at the settings screen, there will be a folder path field that asks you to
select the game's save data location because it cannot auto-detect the save
path due to this likely being a separate prefix than Proton's - since we're
using vanilla Wine.
Point this path towards:

<Steam-folder>/steamapps/compatdata/544750/pfx/drive_c/users/steamuser/AppData/Local/SoulcaliburVI/Saved/SaveGames/<some_id_number>/GAME/

Once settings configuration is done (select whatever applies to you, like DLC,
and leave the defaults unless you have reason to change them), close the
settings window for first-time setup to occur.

After this is done, a new window should appear replacing the initial one and it
will likely have a pop-up or to about things; just say no or otherwise close
those.
(I personally just clicked "okay" for the first one because I was curious and
backtracked the decision after I saw it was getting into a topic I wasn't too
familiar with.)

Here, the window will have a "header" options (buttons aligned to the top of
the window) and two side panels for managing characters both already present in
the save file(s) and existing remotely for importing to your save(s).
However, this is where a major issue with the program arises:
the save files weren't loaded by the program properly.

To my understanding if I had to guess, this might be due to the program trying
to decrypt the saves for editing and it may have somehow failed(?) but I don't
personally know exactly what's going on here that it can't read currently
existing save data to show character creations that are already present.
Additionally, near the top, the program claims that "No Users" were found.

Until this is resolved, this bug makes the application almost useless.

-----

The log I am attaching is of a broader test of the application, where I tested
whether the application functioned correctly, but the related output from this
part is part of the log as I had done this process in the same run.

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