[Bug 52281] New: Grim Dawn eventually starts lagging and crashes during gameplay
WineHQ Bugzilla
wine-bugs at winehq.org
Sun Dec 26 08:37:02 CST 2021
https://bugs.winehq.org/show_bug.cgi?id=52281
Bug ID: 52281
Summary: Grim Dawn eventually starts lagging and crashes during
gameplay
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs at winehq.org
Reporter: idarktemplar at mail.ru
Distribution: ---
Created attachment 71409
--> https://bugs.winehq.org/attachment.cgi?id=71409
grimdawn top output.txt
When playing Grim Dawn (GOG latest version 1.1.9.3) it eventually starts
lagging, freezing, and finally crashes.
Best way to reproduce it I've found is Shattered Realms mode from Forgotten
Gods addon (act 7). Around 3-4 levels (each includes 3 monster maps and 1 boss
map) game starts lagging, after 10+ levels it crashes for me. Just playing
campaign reproduces issue as well.
I've tried switching various graphics settings, switching wine to wine-staging,
running without dxvk or in d3d9 mode, it didn't fix issue for me. Only
workaround I've found is quitting game and launching it again.
I've switched to running 64-bit game executable, and it still didn't this
issue. It looks like some resource leak: application consumes more and more
memory until it crashes. But it crashes long before all system memory is
consumed.
OS: Gentoo Linux amd64 (x86_64)
Kernel: 5.15.11
Wine version: 6.23
Videocard: NVIDIA GeForce GTX 750
Video driver: proprietary nvidia drivers 470.86
DXVK: 1.9.2
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