[Bug 52297] New: Graphical glitches with OGL/Vulkan renderer

WineHQ Bugzilla wine-bugs at winehq.org
Wed Dec 29 04:42:18 CST 2021


https://bugs.winehq.org/show_bug.cgi?id=52297

            Bug ID: 52297
           Summary: Graphical glitches with OGL/Vulkan renderer
           Product: Wine
           Version: 7.0-rc3
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
          Assignee: wine-bugs at winehq.org
          Reporter: berillions at gmail.com
      Distribution: ---

Hi,

My specs :
- Debian Stable 64bits
- Mesa 21.3.2
- vkd3d-git-c768248

With latest vkd3d-git, the game runs now with vkd3d renderer but has graphical
glitches in the main menu whatever the graphic settings (low/middle/high/very
high)

It runs with oGL renderer too with others graphical glitches.

No issue with DXVK. (only to show what is expected with OGL/DAMAVAND)

I did 3 videos to show you the differences between the three cases.

DAMAVAND renderer :
https://youtu.be/4835NEK7Yko

OGL renderer :
https://youtu.be/ZbgVP96dO8U

DXVK renderer :
https://youtu.be/3rx6G3vrCnY

I uploaded the +d3d log for OGL/Vulkan (damavand) in mediafire (very big file
uncompressed)

OGL +d3d log :
https://www.mediafire.com/file/797aostv34wzu8s/RotTR_ogl.7z/file

DAMAVAND +d3d log :
https://www.mediafire.com/file/gv35yovtyne04h5/RotTR_vkd3d_dx11.7z/file

Maxime

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