[Bug 52297] New: Graphical glitches with OGL/Vulkan renderer
WineHQ Bugzilla
wine-bugs at winehq.org
Wed Dec 29 04:42:18 CST 2021
https://bugs.winehq.org/show_bug.cgi?id=52297
Bug ID: 52297
Summary: Graphical glitches with OGL/Vulkan renderer
Product: Wine
Version: 7.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs at winehq.org
Reporter: berillions at gmail.com
Distribution: ---
Hi,
My specs :
- Debian Stable 64bits
- Mesa 21.3.2
- vkd3d-git-c768248
With latest vkd3d-git, the game runs now with vkd3d renderer but has graphical
glitches in the main menu whatever the graphic settings (low/middle/high/very
high)
It runs with oGL renderer too with others graphical glitches.
No issue with DXVK. (only to show what is expected with OGL/DAMAVAND)
I did 3 videos to show you the differences between the three cases.
DAMAVAND renderer :
https://youtu.be/4835NEK7Yko
OGL renderer :
https://youtu.be/ZbgVP96dO8U
DXVK renderer :
https://youtu.be/3rx6G3vrCnY
I uploaded the +d3d log for OGL/Vulkan (damavand) in mediafire (very big file
uncompressed)
OGL +d3d log :
https://www.mediafire.com/file/797aostv34wzu8s/RotTR_ogl.7z/file
DAMAVAND +d3d log :
https://www.mediafire.com/file/gv35yovtyne04h5/RotTR_vkd3d_dx11.7z/file
Maxime
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