[Bug 49517] Warframe crashes during loading before menu with wined3d, gives popup

WineHQ Bugzilla wine-bugs at winehq.org
Mon Feb 1 16:19:58 CST 2021


https://bugs.winehq.org/show_bug.cgi?id=49517

--- Comment #8 from Dmitry Skvortsov (Iglu47) <lvb.crd at protonmail.com> ---
Forgot to mention that my logs are made on a system with proprietary nvidia
drivers (but I suspect it doesn't matter in this case).
Also, some time has passed, so dx10 mode is currently not supported by this
game.

I done with bisecting and here's what I ended up with:
-this application requires `d3d11-Deferred_Context` from Staging
-there is a problem with displaying all textures (or so) when using opengl - a
separate bug report should be open.
 on wined3d (vulkan) there is no such problem.
-https://github.com/wine-staging/wine-staging/blob/f6dacd2f9a61e5b2e8184213ec49e9c045ac156f/patches/ntdll-Heap_Improvements/0002-ntdll-Improve-heap-alpation-performance
is the cause of the problem described in the initial comment.

So these patchsets is minimally needed to reproduce this problem:
../wine-staging/patches/patchinstall.sh DESTDIR = "." d3d11-Deferred_Context
ntdll-Heap_Improvements

I also tried 1 launch with
https://github.com/ValveSoftware/wine/commit/e485252dfad51a7e463643d56fe138129597e4b6
- seems the application did not give the initially described error, but after
closing the window disappeared as expected and the process remained active and
occupied 25% (8 logical cores) until SIGTERM.

Accordingly, disabling the `ntdll-Heap_Improvements` patchset in Staging -
helps with with issue.

Please check it.

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