[Bug 21796] Syberia game can`t start normally

WineHQ Bugzilla wine-bugs at winehq.org
Mon Feb 15 15:14:37 CST 2021


https://bugs.winehq.org/show_bug.cgi?id=21796

--- Comment #61 from Dreamkey <ghost_anarky at hotmail.com> ---
Still the same issue with Wine 6.2, also tried with wine-staging 6.2.

I checked inside Wine's source, the flag 0x28 corresponds to "DDFLIP_NOVSYNC |
DDFLIP_DONOTWAIT", but the latter is not implemeted.
It is interesting to see that in windowed (working) mode it prints "Can't
handle WINED3D_BLT_DO_NOT_WAIT flag"; so it uses D3D in this mode, but
DirectDraw in fullscreen (broken) mode?


I checked again with "WINEDEBUG=warn+all", here are the only differences.

Windowed mode:
> 0024:warn:ddraw:ddraw_set_cooperative_level Unhandled flag DDSCL_FPUSETUP, harmless
> 0024:warn:d3d_perf:resource_check_usage WINED3DUSAGE_DYNAMIC used with WINED3D_RESOURCE_ACCESS_MAP_R.
... (more common init lines)
> 0130:fixme:d3d:texture2d_blt Can't handle WINED3D_BLT_DO_NOT_WAIT flag.
> 0130:warn:d3d:wined3d_texture_gl_load_texture Trying to load a texture from sysmem, but no simple location is valid.
> 0130:warn:d3d:wined3d_texture_load_location Operation requires 0x2 access, but texture only has 0x1.

Fullscreen mode:
> 0024:warn:ddraw:ddraw_set_cooperative_level Unhandled flag DDSCL_ALLOWREBOOT, harmless
> 00b0:warn:virtual:NtFreeVirtualMemory Application tried to deallocate current pthread stack 0x1ba0000, deferring
> 0064:warn:x11drv:get_work_area _GTK_WORKAREAS is not supported, fallback to _NET_WORKAREA. Work areas may be incorrect on multi-monitor systems.
> 0064:warn:x11drv:get_work_area _NET_WORKAREA is not supported, Work areas may be incorrect.
... (more common init lines)
> 0024:fixme:ddraw:ddraw_surface1_Flip Ignoring flags 0x28.

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