[Bug 50680] New: Detroit: Become Human crashes at launch with ntdll-NtAlertThreadByThreadId

WineHQ Bugzilla wine-bugs at winehq.org
Tue Feb 16 18:32:49 CST 2021


https://bugs.winehq.org/show_bug.cgi?id=50680

            Bug ID: 50680
           Summary: Detroit: Become Human crashes at launch with
                    ntdll-NtAlertThreadByThreadId
           Product: Wine-staging
           Version: 6.1
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: lvb.crd at protonmail.com
                CC: leslie_alistair at hotmail.com, z.figura12 at gmail.com
      Distribution: ---

Created attachment 69406
  --> https://bugs.winehq.org/attachment.cgi?id=69406
wine-6.2 with ntdll-NtAlertThreadByThreadId +seh,+pid,+timestamp,+tid output

The game won't launch on Wine-Staging 6.1 and 6.2.

I've done some tests and found that using Wine +
`ntdll-NtAlertThreadByThreadId` from Staging is enough to reproduce this
problem.
Disabling this patchset on Staging or using "vanilla" Wine helps.

And the most annoying thing is that "slowing down Wine" (or whatever) with
`WINEDEBUG="+seh,+pid,+sync,+timestamp` - fixes the problem on my local
system/hardware. So I can't reproduce it at collection of logs.

I was able to attach a log with these debug channels
(+seh,+pid,+timestamp,+tid), but it looks like the game can create several
kinds of error. Perhaps it depends on which part of the code/thread is the
first to be executed (it looks like something related to parallel programming,
I don't know how it is called correctly).

(Sorry, it looks like this time I was not able to collect any useful
information to create a report, but I believe that it would be wrong not to
create it at all.)

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