[Bug 49599] eventfd-synchronization causes audio glitches in cutscenes in Assassin's Creed Odyssey

WineHQ Bugzilla wine-bugs at winehq.org
Thu Feb 18 05:19:08 CST 2021


https://bugs.winehq.org/show_bug.cgi?id=49599

--- Comment #5 from Leopard <yurnerolinux at yandex.com> ---
Another Ubisoft game suffers from a similar issue. In a different way.

https://www.ubisoft.com/en-gb/game/immortals-fenyx-rising/free-demo

Same engine , another cutscene issue. Dialogs doesn't get skipped or repeat
themselves ( unlike Odyssey) but they're out of sync compared to visuals, sound
comes approx 1 second later than normally how it should be.

I linked the demo, it is very easy to observe that behaviour.

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list