[Bug 49599] eventfd-synchronization causes audio glitches in cutscenes in Assassin's Creed Odyssey
WineHQ Bugzilla
wine-bugs at winehq.org
Thu Feb 18 05:19:08 CST 2021
https://bugs.winehq.org/show_bug.cgi?id=49599
--- Comment #5 from Leopard <yurnerolinux at yandex.com> ---
Another Ubisoft game suffers from a similar issue. In a different way.
https://www.ubisoft.com/en-gb/game/immortals-fenyx-rising/free-demo
Same engine , another cutscene issue. Dialogs doesn't get skipped or repeat
themselves ( unlike Odyssey) but they're out of sync compared to visuals, sound
comes approx 1 second later than normally how it should be.
I linked the demo, it is very easy to observe that behaviour.
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