[Bug 50734] New: 3DMark06 HDR/SM3.0 graphics tests are crashing
WineHQ Bugzilla
wine-bugs at winehq.org
Sun Feb 28 04:39:43 CST 2021
https://bugs.winehq.org/show_bug.cgi?id=50734
Bug ID: 50734
Summary: 3DMark06 HDR/SM3.0 graphics tests are crashing
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs at winehq.org
Reporter: kle at bluewin.ch
Distribution: ---
Created attachment 69501
--> https://bugs.winehq.org/attachment.cgi?id=69501
D3DXERR_INVALIDDATA
Hello everyone
I can confirm that the 3DMark06 Shader Model 3.0 / HDR tests are crashing
reproducibly right before they are performed. All other tests are running fine.
Interestingly the very similar 3DMark05 benchmark is running completely error
free. (This may be because the older version doesn't contain the same complex
HDR PS 3.0 Shader programs.)
Note, I have tested this at an 32bit and 64bit Wine prefix.
The error output is:
D3DXGetImageInfoFromFileInMemory failed: Invalid data (D3DXERR_INVALIDDATA)
D3DXDisassembleShader failed: Ran out of memory (E_OUTOFMEMORY)
The solution is to install the original 'd3dx9_28.dll' file (winetricks -q
d3dx9_28). After that, everything is working as it should.
This bug report was originally posted at the Gallium Nine bug tracker:
https://github.com/iXit/wine-nine-standalone/issues/95
Because this is a WINE bug, I closed it there and reopened it here. Thanks and
regards,
C. Leu
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