[Bug 50734] New: 3DMark06 HDR/SM3.0 graphics tests are crashing

WineHQ Bugzilla wine-bugs at winehq.org
Sun Feb 28 04:39:43 CST 2021


https://bugs.winehq.org/show_bug.cgi?id=50734

            Bug ID: 50734
           Summary: 3DMark06 HDR/SM3.0 graphics tests are crashing
           Product: Wine
           Version: 6.0
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
          Assignee: wine-bugs at winehq.org
          Reporter: kle at bluewin.ch
      Distribution: ---

Created attachment 69501
  --> https://bugs.winehq.org/attachment.cgi?id=69501
D3DXERR_INVALIDDATA

Hello everyone

I can confirm that the 3DMark06 Shader Model 3.0 / HDR tests are crashing
reproducibly right before they are performed. All other tests are running fine.
Interestingly the very similar 3DMark05 benchmark is running completely error
free. (This may be because the older version doesn't contain the same complex
HDR PS 3.0 Shader programs.)

Note, I have tested this at an 32bit and 64bit Wine prefix.

The error output is:
D3DXGetImageInfoFromFileInMemory failed: Invalid data (D3DXERR_INVALIDDATA)
D3DXDisassembleShader failed: Ran out of memory (E_OUTOFMEMORY)

The solution is to install the original 'd3dx9_28.dll' file (winetricks -q
d3dx9_28). After that, everything is working as it should.

This bug report was originally posted at the Gallium Nine bug tracker:
https://github.com/iXit/wine-nine-standalone/issues/95

Because this is a WINE bug, I closed it there and reopened it here. Thanks and
regards,

C. Leu

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