[Bug 39768] scaling window for games with low resolution

WineHQ Bugzilla wine-bugs at winehq.org
Sat Jan 9 08:17:39 CST 2021


https://bugs.winehq.org/show_bug.cgi?id=39768

--- Comment #7 from pernegger at gmail.com ---
I know you (the WINE devs) think this isn't WINE's responsibility, and that's
true; maybe even that Windows doesn't do it, so WINE shouldn't either, and
that's also true.

But that doesn't make running legacy application (or games) that don't support
any type of scaling themselves any less painful. It isn't just games, either.
Try running pretty much anything on a 4K screen, you'll need a magnifying
glass.
I don't see any work on the horizon at the X/Wayland or whatever proper level
to fix this.

Actually switching resolution or using xrandr to scale the whole screen might
work for fullscreen games, but not if you want to run something alongside other
software, native and otherwise.

IMHO WINE needs some mechanism to scale windows (in normal mode) / the desktop
(in virtual desktop mode) that is transparent to the application. Obviously
this doesn't need to be implemented in WINE itself, the WINE project specifying
a standard way (incl. dependencies) to do this, and making it configurable via
winecfg would go a long way.

Think of it this way: What good is running more Windows software than Windows
does, if it doesn't run in a manner that's actually usable.

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