[Bug 50480] New: No audio in some movies in some Daedalic games (A new beginning & Night of the rabbit)

WineHQ Bugzilla wine-bugs at winehq.org
Sun Jan 10 13:05:35 CST 2021


https://bugs.winehq.org/show_bug.cgi?id=50480

            Bug ID: 50480
           Summary: No audio in some movies in some Daedalic games (A new
                    beginning & Night of the rabbit)
           Product: Wine
           Version: 6.0-rc6
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: xaudio2
          Assignee: wine-bugs at winehq.org
          Reporter: titan.costa at gmail.com
      Distribution: ---

Created attachment 69118
  --> https://bugs.winehq.org/attachment.cgi?id=69118
console log

Exampes for A new beginning:
- intro movies => sound ok
- menu => sound ok
- starting movie => no sound
- game => sound ok

No related to bug #39339 as native openal32 is used and the description does
not match either:

$ WINEDEBUG=+loaddll wine anb.exe |& egrep -i "(openal|xaudio)"
0024:trace:loaddll:build_module Loaded L"C:\\GOG Games\\A New Beginning - Final
Cut\\OpenAL32.dll" at 7DEB0000: builtin
0024:trace:loaddll:free_modref Unloaded module L"C:\\GOG Games\\A New Beginning
- Final Cut\\OpenAL32.dll" : builtin
0024:trace:loaddll:build_module Loaded L"C:\\GOG Games\\A New Beginning - Final
Cut\\OpenAL32.dll" at 00320000: native
011c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\XAudio2_7.dll"
at F7840000: builtin

Console log attached. These lines do not seem good:

016c:err:ole:com_get_class_object apartment not initialised
19:29:59: Error: OpenAudio (2 channels):
016c:err:ole:com_get_class_object apartment not initialised
19:29:59: Error: OpenAudio (1 channels):
19:29:59: Error: No more channel combinations to try, audio open failed

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