[Bug 46649] Multiple applications need D3DXDisassembleShader() implementation (Tom Clancy's Rainbow Six: Vegas 2, The Void)

WineHQ Bugzilla wine-bugs at winehq.org
Mon Jan 11 08:26:20 CST 2021


https://bugs.winehq.org/show_bug.cgi?id=46649

--- Comment #4 from Henri Verbeet <hverbeet at gmail.com> ---
In case anyone wants to pick this up, this functionality has been implemented
in vkd3d-shader for shader model 4 and 5 shaders by Isabella. It should be
relatively straightforward to port wined3d's shader model 1-3 parser (in
shader_sm1.c) to vkd3d-shader and then call vkd3d-shader from d3dx9.

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