[Bug 50483] Starcraft Remastered: Unable to connect to Battle.net servers or create LAN game

WineHQ Bugzilla wine-bugs at winehq.org
Mon Jan 11 10:47:05 CST 2021


https://bugs.winehq.org/show_bug.cgi?id=50483

--- Comment #5 from Paul Gofman <pgofman at codeweavers.com> ---
Sorry, missed the name of the game in the subject initially.

I think I am reproducing the issue, it is starting from commit:

commit 02a764e702094572186e079f6d48946627336d03
Author: Zebediah Figura <z.figura12 at gmail.com>
Date:   Mon Sep 28 22:35:03 2020 -0500

    ws2_32: Look for supported socket parameters if any parameters to
WSASocket() are zero.

I am debugging this, it is not clear yet though what it going wrong, looks like
(as it already happened with the same commit in the past) it is not wrong per
se but triggers different application behaviour now when getsockopt() returns
something for the sockets created without specifying protocol.

And no, implementing SIO_BASE_HANDLE does not help (at least alone).

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