[Bug 50485] New: Still Life 2 crashes when CSMT is disabled

WineHQ Bugzilla wine-bugs at winehq.org
Mon Jan 11 15:26:08 CST 2021


https://bugs.winehq.org/show_bug.cgi?id=50485

            Bug ID: 50485
           Summary: Still Life 2 crashes when CSMT is disabled
           Product: Wine
           Version: 6.0-rc1
          Hardware: x86-64
               URL: https://www.gamepressure.com/download.asp?ID=23181
                OS: Linux
            Status: NEW
          Keywords: download, regression
          Severity: normal
          Priority: P2
         Component: directx-d3d
          Assignee: wine-bugs at winehq.org
          Reporter: gyebro69 at gmail.com
                CC: hverbeet at gmail.com
   Regression SHA1: a7c320d184fb9d48239caf0f5529b6992477b82b
      Distribution: ---

Created attachment 69129
  --> https://bugs.winehq.org/attachment.cgi?id=69129
terminal output

I'm running the game with CSMT=off because performance is unacceptable
otherwise.
After playing the intro videos the game crashes (before the main menu would
show up).
This used to work up until
commit a7c320d184fb9d48239caf0f5529b6992477b82b
wined3d: Use command buffer IDs for synchronisation in
wined3d_buffer_gl_sync_apple().

Can be reproduce with the demo version (needs native d3dx9_31.dll).

wine-6.0-rc6
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 460.32.03

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