[Bug 47229] The Void crashes when entering two game locations

WineHQ Bugzilla wine-bugs at winehq.org
Tue Jan 12 08:05:46 CST 2021


https://bugs.winehq.org/show_bug.cgi?id=47229

--- Comment #18 from Béla Gyebrószki <gyebro69 at gmail.com> ---
Created attachment 69140
  --> https://bugs.winehq.org/attachment.cgi?id=69140
+d3d9 logs from various games

I packed four +d3d9 logs in the attached .7z archive with the patch from
comment #17.
I tested the GOG.com version of the games, but I'm sure the problem is
reproducible with the Steam versions as well.

Sid Meier's Pirates!:
https://store.steampowered.com/app/3920/Sid_Meiers_Pirates/
issue: sea and land textures are broken.

Shadowgrounds Survivor (needs native d3dx9_36 + Physx legacy):
https://store.steampowered.com/app/11200/Shadowgrounds_Survivor/
issue: the whole screen is garbled, only the HUD can be seen (main menu is OK).

Tales of Monkey Island (needs native d3dx9_41.dll):
https://store.steampowered.com/app/31170/Tales_of_Monkey_Island_Complete_Pack/
issue: main menu has glitches, mouse pointer is invisible.

Two Worlds Epic Edition (needs native d3dx9_31.dll, Physx legacy):
https://store.steampowered.com/app/1930/Two_Worlds_Epic_Edition/
issue: when you cast a firebolt spell (right mouse button by default), the
fireball is invisible.

This was tested with Nvidia 460.32.03.

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.


More information about the wine-bugs mailing list