[Bug 50531] New: Windows 3D Movie Maker fails to import or save sound recordings
WineHQ Bugzilla
wine-bugs at winehq.org
Tue Jan 19 22:36:20 CST 2021
https://bugs.winehq.org/show_bug.cgi?id=50531
Bug ID: 50531
Summary: Windows 3D Movie Maker fails to import or save sound
recordings
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs at winehq.org
Reporter: zenithgraymgmt at gmail.com
Distribution: ---
Recording your own sounds via microphone or importing WAV files in Windows 3D
Movie Maker shows an ingame dialog box stating "Sorry. We can't use that sound
file. Try using another sound file or one of the sounds from 3D Movie Maker."
1) Start a new movie.
2) Click the "Sounds" button at the top, then the Speech button (which is
represented by a pair of red lips).
3) Click either the microphone or briefcase icon at the bottom left to record
or import an audio file, respectively.
4) Either record microphone input or open a WAV file from your computer. After
recording microphone input, type in a filename for the recorded sound file and
click "OK".
The ingame dialog box I mentioned above shows.
The application should either import the recording (which plays back correctly
after stopping the recording) or the WAV file into the game.
Build 2021-01-17 on Arch Linux
This bug has been mentioned before in multiple test results on the AppDB page
for Windows 3D Movie Maker, but hasn't been reported on Bugzilla prior to now.
I think this may have something to do with msacm.dll, as the only useful
debug/console output given when this happens is "00ec:fixme:msacm:modSetVolume
stub".
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