[Bug 35017] Rollercoaster Tycoon 3 has no music
WineHQ Bugzilla
wine-bugs at winehq.org
Thu Jan 28 17:31:12 CST 2021
https://bugs.winehq.org/show_bug.cgi?id=35017
--- Comment #16 from Anastasius Focht <focht at gmx.net> ---
Hello Zeb,
--- quote ---
> in-game sound effects work fine. Assuming fixed.
How sure are you about this?
--- quote ---
well, I installed the game and run it.
* audible intro soundtrack / music
* audible main menu sound and effects
* started a game, wandered around in the park: audible background music and
sound effects, hearing steps, people chatting, birds etc.
For me that's a lot more than:
--- quote ---
It's not only background music, but sounds of the game too! I can only hear the
sound of the button menu.
--- quote ---
--- quote ---
> /GstBin:bin4/GstAudioConvert:audioconvert4:
> not negotiated
In particular that is worrying; I'd expect it to prevent *something* from
playing,
--- quote ---
Well, I have no reference to compare to what should have been played at this
point in time. I didn't look at the terminal in real-time. There could be still
something missing but without exact reference hard to say.
I guess someone needs to record a video from Windows and Wine to figure out if
the music/sound effects match / absent or diverge in certain scenes.
--- quote ---
> 018c:fixme:quartz:DSoundRender_SendSampleData Sample dropped 4254351984 of
> 131072 bytes
and that is almost certainly a bug (though it may not affect anything).
--- quote ---
That's why I posted those messages. I was confused as well because of the
obvious number overflow while having no impact. There was no audible loss or
distortion in the sound effects / background music.
If you want I can create a continuation bug for that - but is it worth? I have
the impression that people don't really treat bug reports that seriously. Many
patches still don't reference bugs when I know a bug report exists or could
have been easily created for tracking the change. But I don't argue with people
about best practices anymore.
Regards
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