[Bug 50596] New: Sacred 2 crashes with D3DXCompileShader (d3dx9_36 builtin)

WineHQ Bugzilla wine-bugs at winehq.org
Sat Jan 30 15:02:41 CST 2021


https://bugs.winehq.org/show_bug.cgi?id=50596

            Bug ID: 50596
           Summary: Sacred 2 crashes with D3DXCompileShader (d3dx9_36
                    builtin)
           Product: Wine
           Version: 6.1
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d-util
          Assignee: wine-bugs at winehq.org
          Reporter: berillions at gmail.com
      Distribution: ---

Created attachment 69281
  --> https://bugs.winehq.org/attachment.cgi?id=69281
+d3dx log

Hi, 

The game crashes at launch with this trace before crash :
------
0024:trace:d3dx:D3DXCompileShader data "#include
\"ui_include.shader\"\n\n\nstruct pixdata {\n\tfloat4 hposition  :
POSITION;\n\tfloat4 texcoord0  : TEXCOORD0;\n\tfloat4 texcoord1  :
TEXCOORD1;\n\tfloat4 texcoord2  : TEXCOORD2;\n\tfloat4 light_dir  :
TEXCOORD3;\n\tfloat4 color : COLOR;\n};\n\n\nstruct fragout {\n\tfloat4 col    
"..., length 1410, defines 00000000, include 0031E318, function "mainVS",
profile "vs_1_1", flags 0, shader 0031E330, error_msgs 0031E310, constant_table
0031E308.
------

Set d3dx9_36 to native fix the issue.
I attach +d3dx log

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