[Bug 41649] OE-Cake physics game starts with black screen on Shader modes

WineHQ Bugzilla wine-bugs at winehq.org
Fri Jul 16 19:12:20 CDT 2021


https://bugs.winehq.org/show_bug.cgi?id=41649

James Coonradt <gamax92 at aol.com> changed:

           What    |Removed                     |Added
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                 CC|                            |gamax92 at aol.com

--- Comment #7 from James Coonradt <gamax92 at aol.com> ---
Still an issue as of wine 6.12
In graphics styles "Blob", "Blob and texture", and "Shader", all materials do
not show up except for gas. Particle effects from fire show up, as well as
splash effects from water.

Looking at apitrace, the blob modes do not use a shader. Most materials (except
gas) are drawn to the frame buffer. The frame buffer is copied to a texture,
cleared to dark grey, and then the texture is rendered on top. Then extra
materials (gas and particle effects) are drawn.

I've tested through nvidia, nouveau, and llvmpipe, all show the same issue.

Confusingly the apitrace made by running OE-Cake through wine works fine on
it's own, and fails when replayed through wine, so I will attach it to this bug
report in hopes that it'll help.

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