[Bug 51502] New: Civilization 3 Sound Stutters, loops, and fails (eventually)

WineHQ Bugzilla wine-bugs at winehq.org
Thu Jul 22 19:38:04 CDT 2021


https://bugs.winehq.org/show_bug.cgi?id=51502

            Bug ID: 51502
           Summary: Civilization 3 Sound Stutters, loops, and fails
                    (eventually)
           Product: Wine
           Version: 6.13
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: mountmgr.sys
          Assignee: wine-bugs at winehq.org
          Reporter: bryan at varnernet.com
      Distribution: ---

Audio on Civilization III is just not very good.

Typical short sounds stutter, playback sounding badly rendered into the target
buffer, loop when they shouldn't, etc.

The most common problem is for the sound (all of it) to just stop, or just
continuously loop a small soundfile that should have been a one-off play at the
triggered point in time.

Looks like the app is using dsound, along with winmm to mmioOpenA the .wav's.

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