[Bug 51319] Star Citizen causes 100% CPU usage in wineserver
WineHQ Bugzilla
wine-bugs at winehq.org
Tue Jun 22 16:54:33 CDT 2021
https://bugs.winehq.org/show_bug.cgi?id=51319
Zebediah Figura <z.figura12 at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|server: spins in a loop |Star Citizen causes 100%
|consuming 100% of a |CPU usage in wineserver
|hardware thread until |
|closed, makes wineserver |
|SCHED_FIFO unsafe. |
CC| |z.figura12 at gmail.com
Severity|critical |normal
--- Comment #2 from Zebediah Figura <z.figura12 at gmail.com> ---
In general, a sufficiently determined process can certainly cause high CPU
usage in wineserver, yes. That's not really a bug per se.
However, if the aforementioned commit is to blame, that probably means we're
polling a fd and not doing anything about the fact that it's signaled, which is
a bug. Can you please attach a log with
WINEDEBUG=+pid,+server,+winsock,+seh,+timestamp? Ideally with wine 6.11, which
has a few tweaks to the way sockets are polled.
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