[Bug 51319] Star Citizen causes 100% CPU usage in wineserver

WineHQ Bugzilla wine-bugs at winehq.org
Tue Jun 22 16:54:33 CDT 2021


https://bugs.winehq.org/show_bug.cgi?id=51319

Zebediah Figura <z.figura12 at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
            Summary|server: spins in a loop     |Star Citizen causes 100%
                   |consuming 100% of a         |CPU usage in wineserver
                   |hardware thread until       |
                   |closed, makes wineserver    |
                   |SCHED_FIFO unsafe.          |
                 CC|                            |z.figura12 at gmail.com
           Severity|critical                    |normal

--- Comment #2 from Zebediah Figura <z.figura12 at gmail.com> ---
In general, a sufficiently determined process can certainly cause high CPU
usage in wineserver, yes. That's not really a bug per se.

However, if the aforementioned commit is to blame, that probably means we're
polling a fd and not doing anything about the fact that it's signaled, which is
a bug. Can you please attach a log with
WINEDEBUG=+pid,+server,+winsock,+seh,+timestamp? Ideally with wine 6.11, which
has a few tweaks to the way sockets are polled.

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