[Bug 51238] World of Warships crashes due to missing support for ID3D11DeviceContext::Map() on a deferred context
WineHQ Bugzilla
wine-bugs at winehq.org
Tue Jun 22 17:33:01 CDT 2021
https://bugs.winehq.org/show_bug.cgi?id=51238
Olivier F. R. Dierick <o.dierick at piezo-forte.be> changed:
What |Removed |Added
----------------------------------------------------------------------------
Ever confirmed|0 |1
Staged patchset| |https://github.com/wine-sta
| |ging/wine-staging/tree/mast
| |er/patches/d3d11-Deferred_C
| |ontext
Status|UNCONFIRMED |STAGED
CC| |o.dierick at piezo-forte.be
--- Comment #4 from Olivier F. R. Dierick <o.dierick at piezo-forte.be> ---
Hello,
I can confirm the issue in World of Warships, and also see identical behavior
in Fallout 76.
Map() for deferred context is implemented in staged patchset
d3d11-Deferred_Context/0014-wined3d-Implement-wined3d_deferred_context_map.patch,
so both games work with wine-staging.
I guess this bug can be marked staged as this is the first bug referencing the
deferred context map() patch specifically.
Maybe this could be added to the definition file.
Regards.
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