[Bug 51238] World of Warships crashes due to missing support for ID3D11DeviceContext::Map() on a deferred context

WineHQ Bugzilla wine-bugs at winehq.org
Tue Jun 22 17:33:01 CDT 2021


https://bugs.winehq.org/show_bug.cgi?id=51238

Olivier F. R. Dierick <o.dierick at piezo-forte.be> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
     Ever confirmed|0                           |1
    Staged patchset|                            |https://github.com/wine-sta
                   |                            |ging/wine-staging/tree/mast
                   |                            |er/patches/d3d11-Deferred_C
                   |                            |ontext
             Status|UNCONFIRMED                 |STAGED
                 CC|                            |o.dierick at piezo-forte.be

--- Comment #4 from Olivier F. R. Dierick <o.dierick at piezo-forte.be> ---
Hello,

I can confirm the issue in World of Warships, and also see identical behavior
in Fallout 76.

Map() for deferred context is implemented in staged patchset
d3d11-Deferred_Context/0014-wined3d-Implement-wined3d_deferred_context_map.patch,
so both games work with wine-staging.

I guess this bug can be marked staged as this is the first bug referencing the
deferred context map() patch specifically.

Maybe this could be added to the definition file.

Regards.

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