[Bug 51340] d3d10core:d3d10core, d3d11:d3d11 test_texture_compressed_3d() fails on Nvidia (cw-gtx560)

WineHQ Bugzilla wine-bugs at winehq.org
Mon Jun 28 11:31:13 CDT 2021


https://bugs.winehq.org/show_bug.cgi?id=51340

--- Comment #3 from François Gouget <fgouget at codeweavers.com> ---
Created attachment 70211
  --> https://bugs.winehq.org/attachment.cgi?id=70211
Increase the tolerance in test_texture_compressed_3d().

I get the same results for d3d10core:c3d10core and d3d11:d3d11.
In both cases increasing the tolerance to 4 is not sufficient:

4:
d3d10core.c:19081: Test failed: Got unexpected colour 0xff00003b at (2, 240,
9), expected 0xff000040.
5:
d3d10core.c:19081: Test failed: Got unexpected colour 0xff000048 at (2, 32,
12), expected 0xff00004e.
6:
d3d10core.c:19081: Test failed: Got unexpected colour 0xff000057 at (2, 160,
14), expected 0xff00005e.

With a tolerance of 7 there is no failure anymore, at least on Windows 10 1507
with the 391.35 driver. So if rounding that to 8 is acceptable then the
attached patch could fix this issue in both cases.

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