[Bug 47970] Legends of Runeterra crashes at launch

WineHQ Bugzilla wine-bugs at winehq.org
Sun Mar 28 16:26:30 CDT 2021


https://bugs.winehq.org/show_bug.cgi?id=47970

--- Comment #18 from Zebediah Figura <z.figura12 at gmail.com> ---
(In reply to Daniel Bomar from comment #17)
> I did some testing on this using the Wine sources from git and I can confirm
> a regression.  With all staging patches applied:
> 
> Last known working version: v5.9 (game seems to fully work and I was able to
> complete a game online)
> First known bad version: v.5.10 (game does not launch)
> 
> I was going to do a more thorough bisect but the issue is the game seems to
> depend on multiple staging patches in order to launch.  I tried compiling
> with only ntdll-x86_64_SegDs, ntdll-WRITECOPY, and
> user32-InternalGetWindowIcon but this configuration failed to launch the
> game on v5.9.
> 
> The wiki page on regression testing states that when staging patches are
> required, the next step is to narrow down which patches are required but I'm
> a little stuck here as I tried the only 3 patches mentioned in bug reports
> and it still does not work.  I'm only able to get it to work by applying all
> patches.
> 
> If anyone knows which patches are required, please let me know and I can do
> a better bisect.

One thing you can do is to reverse-bisect between wine-staging and upstream
wine. Of course, that's not ideal in its own ways. It's a rather unfortunate
case when a game depends on several wine-staging patch sets.

Another possible approach, that may be helpful enough here, is to try
individual wine-staging rebase versions between 5.9 and 5.10 That doesn't
constitute a full bisect, of course, but would at least narrow down to the
commits for a particular day, which may be enough of a clue in itself to make a
good guess.

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