[Bug 51127] New: Evil Twin go out of ram when gstreamer tries to load a inexistent file

WineHQ Bugzilla wine-bugs at winehq.org
Tue May 11 15:03:45 CDT 2021


https://bugs.winehq.org/show_bug.cgi?id=51127

            Bug ID: 51127
           Summary: Evil Twin go out of ram when gstreamer tries to load a
                    inexistent file
           Product: Wine
           Version: 6.0
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: winegstreamer
          Assignee: wine-bugs at winehq.org
          Reporter: andy86 at fastwebnet.it
      Distribution: ---

Created attachment 69992
  --> https://bugs.winehq.org/attachment.cgi?id=69992
Evil Twin wine output with +gstreamer until the game crash

I'm not sure if this is a wine bug or a game itself bug, but I haven't found
any windows user who reports the problem on the web, so i think to report it
here and then you will consider if it could be a defect in the wine code.

Anyway, the game has an audio file in its resources that probably has not been
renamed correctly by the developers and when the game tries to load this file
the amount of ram used starts to increase endlessly until the game crashes.

Looking at the log of wine with +gstreamer (see attached) it seems that wine
enters in an endless loop trying to load the file until it finds it, that is
never.

Trying to rename the file with the same name you see in the gstreamer log the
amount of ram doesn't grow anymore and the game doesn't crash.

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