[Bug 51127] Evil Twin go out of ram when gstreamer tries to load a inexistent file with builtin quartz.dll

WineHQ Bugzilla wine-bugs at winehq.org
Tue May 11 15:56:34 CDT 2021


https://bugs.winehq.org/show_bug.cgi?id=51127

andy <andy86 at fastwebnet.it> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
          Component|winegstreamer               |quartz
                URL|                            |https://www.fileplanet.com/
                   |                            |archive/p-74454/Evil-Twin-C
                   |                            |yprien-s-Chronicles-Demo/do
                   |                            |wnload
            Summary|Evil Twin go out of ram     |Evil Twin go out of ram
                   |when gstreamer tries to     |when gstreamer tries to
                   |load a inexistent file      |load a inexistent file with
                   |                            |builtin quartz.dll
                 CC|                            |lionel.ulmer at free.fr

--- Comment #2 from andy <andy86 at fastwebnet.it> ---
I realized that the problem does not occur using native quartz.dll, this should
explain why it does not happen to windows users and confirm that it is a wine
bug.

In fact when using native quartz.dll the game simply doesn't play the audio
files it doesn't find, the ram doesn't increase indefinitely and the game
continues to work.

You can also reproduce the bug simply by renaming the audio file corresponding
to the music in the main menu which is called "interface 1.mp3" and is located
in the "musics" folder, then simply start the game, stay in the main menu and
monitor the ram consumption.

I added the link to a demo, it should allow you to reproduce the bug as I said
(I'm using the full game anyway).

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