[Bug 52097] New: Lords of the Fallen doesn't launch
WineHQ Bugzilla
wine-bugs at winehq.org
Tue Nov 23 11:21:04 CST 2021
https://bugs.winehq.org/show_bug.cgi?id=52097
Bug ID: 52097
Summary: Lords of the Fallen doesn't launch
Product: Wine
Version: 6.22
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs at winehq.org
Reporter: andrey.goosev at gmail.com
Distribution: ---
06c0:err:heap:HEAP_GetPtr Invalid heap 000000000011E610!
06c0:fixme:debug_buffer:RtlCreateQueryDebugBuffer (0, 0): stub
06c0:fixme:debug_buffer:RtlCreateQueryDebugBuffer (168, 0): returning
000000000017C480
06c0:fixme:debug_buffer:RtlDestroyQueryDebugBuffer (000000000017C480): stub
06c0:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 000000013F0504BE, 13)
stub
06c0:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 000000013F0504DC, 19)
stub
06e4:fixme:shell:CustomDestinationList_BeginList 06C98890 (0C5FFB5C
{92ca9dcd-5622-4bba-a805-5e9f541bd8c9} 0C5FFB68): stub
[INF] 06c0:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (000000000011C920 1 C)
semi-stub
06c0:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (000000000011C640 1 C)
semi-stub
(19:14:30) StartupTimeDebug: Startup
[INF] (19:14:30) -Set TrialVersion to: 0
[INF] (19:14:30) Registering AIBehaviors...
[INF] (19:14:30) Registering AIBehavior 'EnemyAIBehaviorAggressive'...
[INF] (19:14:30) Registering AIBehavior 'EnemyAIBehaviorPassive'...
[INF] (19:14:30) Registering AIBehavior 'EnemyAIBehaviorAgile'...
[INF] (19:14:30) Registering AIBehavior 'EnemyAIBehaviorHeavy'...
[INF] (19:14:30) Registering AIBehavior 'EnemyAIBehaviorVulcan'...
[INF] (19:14:30) Registering AIBehavior 'EnemyAIBehaviorInfested'...
[INF] (19:14:30) Registering AIBehavior 'EnemyAIBehaviorGhost'...
[INF] (19:14:30) Registering AIBehavior 'EnemyAIBehaviorGorilla'...
[INF] (19:14:30) Registering AIBehavior 'EnemyAIBehaviorDog'...
[INF] (19:14:31) Registering AIBehavior 'EnemyAIBehaviorSpider'...
[INF] (19:14:31) Registering AIBehavior 'EnemyAIBehaviorTyrant'...
[INF] (19:14:31) Registering AIBehavior 'BossHuman01AIBehavior'...
[INF] (19:14:31) Registering AIBehavior 'BossHuman02AIBehavior'...
[INF] (19:14:31) Registering AIBehavior 'BossHuman03AIBehavior'...
[INF] (19:14:31) Registering AIBehavior 'BossHuman06AIBehavior'...
[INF] (19:14:31) Registering AIBehavior 'BossDemon01AIBehavior'...
[INF] (19:14:31) Registering AIBehavior 'BossDemon02AIBehavior'...
[INF] (19:14:31) Registering AIBehavior 'BossDemon03AIBehavior'...
[INF] (19:14:31) Registering AIBehavior 'BossDemon05AIBehavior'...
[INF] (19:14:31) Registering AIBehavior 'BossDemon10AIBehavior'...
[INF] (19:14:31) Registering AIBehavior 'BossDemon11AIBehavior'...
[INF] (19:14:31) Registering AIBehavior 'BossDemon13AIBehavior'...
[INF] (19:14:31) Registering AIBehavior 'BossDemon09AIBehavior'...
[INF] (19:14:31) Registering AIBehavior 'BossDemon12AIBehavior'...
[INF] (19:14:31) Registering AIBehavior 'BossDemon16AIBehavior'...
[INF] (19:14:31) Setting up custom memory allocator strategies...
[INF] (19:14:31) BoneSetAllocator: 12*1024KB...
[INF] (19:14:31) InterpolatorAllocator: 256KB...
[INF] (19:14:31) AnimationInstanceAllocator: 8 * 256KB...
[INF] (19:14:31) Initializing Fledge...
[INF] (19:14:31) Creating ThreadPool 'Default' with #6 worker threads...
[INF] (19:14:31) Creating ThreadPool 'PhysicsWorker' with #6 worker
threads...
[INF] (19:14:31) Creating ThreadPool 'LowPriority' with #6 worker threads...
06c0:fixme:thread:SetThreadIdealProcessor (0000000000000220 2): stub
06c0:fixme:thread:SetThreadIdealProcessor (000000000000022C 4): stub
0730:err:seh:NtRaiseException Unhandled exception code 406d1388 flags 0 addr
0x7b038fa7
wine-6.22-57-gb5b77ed6aca
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