[Bug 47713] Control crashes with "d3d12_command_allocator_allocate_descriptor_set"

WineHQ Bugzilla wine-bugs at winehq.org
Fri Nov 26 12:40:19 CST 2021


https://bugs.winehq.org/show_bug.cgi?id=47713

--- Comment #5 from Berillions <berillions at gmail.com> ---
(In reply to Conor McCarthy from comment #4)
> I have patches for this, but they need to go on top of the unbounded
> descriptor range patches which are still being reviewed, and they need to be
> rebased too, so I haven't sent them yet. The crash happens because the game
> uses bindings with 244,000 descriptors (!), while vkd3d currently only
> supports up to 1024.

Connor,
Do you news about these patches ?
Thanks

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list