[Bug 52116] New: World of Warships: garbled textures and GL_INVALID_OPERATION errors due to invalid PBO access
WineHQ Bugzilla
wine-bugs at winehq.org
Fri Nov 26 14:29:00 CST 2021
https://bugs.winehq.org/show_bug.cgi?id=52116
Bug ID: 52116
Summary: World of Warships: garbled textures and
GL_INVALID_OPERATION errors due to invalid PBO access
Product: Wine
Version: 6.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs at winehq.org
Reporter: janbraun at gmx.net
CC: jsikorski at codeweavers.com
Regression SHA1: bb285f56f9ca843c58ee37328027c9611f2587d0
Distribution: ---
World of Warships has graphical artifacts: (seemingly random) textures turn
into weird colors and stay that way until game restart. This makes for an over
time increasingly psychedelic game experience. ;)
The console log spits out the following message from time to time (with varying
hexvalues):
0430:err:d3d:wined3d_debug_callback 0x245380: "GL_INVALID_OPERATION in
glCompressedTexSubImage2D(invalid PBO access)".
Reverting commit bb285f56f9ca843c58ee37328027c9611f2587d0 "wined3d: Avoid
stalling the pipeline on 3D blits." fixes both.
re-tested with current git head wine (67d0509f2f5), running Mesa 21.2.5 on
amdgpu.
Please holler if you need more info.
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