[Bug 52116] New: World of Warships: garbled textures and GL_INVALID_OPERATION errors due to invalid PBO access

WineHQ Bugzilla wine-bugs at winehq.org
Fri Nov 26 14:29:00 CST 2021


https://bugs.winehq.org/show_bug.cgi?id=52116

            Bug ID: 52116
           Summary: World of Warships: garbled textures and
                    GL_INVALID_OPERATION errors due to invalid PBO access
           Product: Wine
           Version: 6.22
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: janbraun at gmx.net
                CC: jsikorski at codeweavers.com
   Regression SHA1: bb285f56f9ca843c58ee37328027c9611f2587d0
      Distribution: ---

World of Warships has graphical artifacts: (seemingly random) textures turn
into weird colors and stay that way until game restart. This makes for an over
time increasingly psychedelic game experience. ;)
The console log spits out the following message from time to time (with varying
hexvalues):
0430:err:d3d:wined3d_debug_callback 0x245380: "GL_INVALID_OPERATION in
glCompressedTexSubImage2D(invalid PBO access)".

Reverting commit bb285f56f9ca843c58ee37328027c9611f2587d0 "wined3d: Avoid
stalling the pipeline on 3D blits." fixes both.

re-tested with current git head wine (67d0509f2f5), running Mesa 21.2.5 on
amdgpu.
Please holler if you need more info.

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