[Bug 24417] America's Army 3 and other games fail: d3dcompiler needs a working HLSL compiler
WineHQ Bugzilla
wine-bugs at winehq.org
Sun Nov 28 19:43:26 CST 2021
https://bugs.winehq.org/show_bug.cgi?id=24417
Jinoh Kang <jinoh.kang.kr at gmail.com> changed:
What |Removed |Added
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CC| |jinoh.kang.kr at gmail.com
--- Comment #15 from Jinoh Kang <jinoh.kang.kr at gmail.com> ---
Affects all apps using recent versions of WPF with HW rendering.
Wine's D3DX implementation is classified as Tier 2
(https://docs.microsoft.com/en-us/dotnet/desktop/wpf/advanced/graphics-rendering-tiers?view=netframeworkdesktop-4.8),
which is assumed to support HLSL shaders.
This can be worked around by disabling HW rendering, though
(https://docs.microsoft.com/en-us/dotnet/desktop/wpf/graphics-multimedia/graphics-rendering-registry-settings?view=netframeworkdesktop-4.8):
REGEDIT4
[HKEY_CURRENT_USER\Software\Microsoft\Avalon.Graphics]
"DisableHWAcceleration"=dword:00000001
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