[Bug 51836] d3d: Disable CSMT by default if using llvmpipe OpenGL renderer backend
WineHQ Bugzilla
wine-bugs at winehq.org
Mon Oct 4 11:26:28 CDT 2021
https://bugs.winehq.org/show_bug.cgi?id=51836
Zebediah Figura <z.figura12 at gmail.com> changed:
What |Removed |Added
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CC| |z.figura12 at gmail.com
--- Comment #2 from Zebediah Figura <z.figura12 at gmail.com> ---
Broadly speaking, what you're probably seeing is bug 44315. I.e. we shouldn't
stall waiting for the CS thread in so many cases.
I think we need the CS thread for other reasons that have to do with OpenGL
context/threading rules (e.g. queries need to be started and ended on the same
context?), but I'm a bit fuzzy on the details.
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