[Bug 51677] Resident Evil 4 HD crashes when gameplay starts
WineHQ Bugzilla
wine-bugs at winehq.org
Wed Oct 20 19:48:30 CDT 2021
https://bugs.winehq.org/show_bug.cgi?id=51677
Ilya Trukhanov <lahvuun at gmail.com> changed:
What |Removed |Added
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CC| |lahvuun at gmail.com
--- Comment #1 from Ilya Trukhanov <lahvuun at gmail.com> ---
308a5e7c4d01525184b057058949c68c0ee77dba also breaks Hyperdimension Neptunia
Re;Birth 1, making the game exit after a minute or two without. Sometimes
without an error message at all, other times with this:
wine: Unhandled page fault on read access to D8E6D020 at address D8E6D020
(thread 033c), starting debugger...
033c:fixme:process:NtCreateUserProcess unhandled output attribute 26201540
033c:err:seh:NtRaiseException Exception frame is not in stack limits => unable
to dispatch exception.
If I run the game with winedbg I'm *sometimes* able to get backtraces that look
like this:
Backtrace:
=>0 0xd83ecf80 (0xda8ff0b8)
1 0xf7ec40bc (0x7e909000)
2 0x00000000 (0x00039d60)
Looks like stack corruption to me.
I think I'll try to disassemble the game to figure out what exactly it might be
doing right before this occurs.
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