[Bug 35815] Allow remapping of joystick buttons
WineHQ Bugzilla
wine-bugs at winehq.org
Fri Oct 22 03:33:57 CDT 2021
https://bugs.winehq.org/show_bug.cgi?id=35815
Andrew Church <achurch+wine at achurch.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution|--- |INVALID
--- Comment #23 from Andrew Church <achurch+wine at achurch.org> ---
Okay, I think I see what's going on - the data is coming from SDL, but I didn't
get any effect from SDL_GAMECONTROLLERCONFIG because of a typo in the value
(oops). I'm now able to affect the button mapping with
SDL_GAMECONTROLLER_CONFIG settings; I don't see where the mapping is coming
from (e.g., the Start button is reported as button ID 8, rather than 7 as seems
to be suggested by
https://source.winehq.org/git/wine.git/blob/HEAD:/dlls/winebus.sys/bus_sdl.c#l752),
but since I can work those out by trial and error, this obviates the need for
the patch in DInput.
Thanks for the explanation!
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