[Bug 51921] New: Audio problems and crashes with Unreal Engine 4 due to error in F3DAudio.c:349

WineHQ Bugzilla wine-bugs at winehq.org
Sun Oct 24 05:15:45 CDT 2021


https://bugs.winehq.org/show_bug.cgi?id=51921

            Bug ID: 51921
           Summary: Audio problems and crashes with Unreal Engine 4 due to
                    error in F3DAudio.c:349
           Product: Wine
           Version: 6.20
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: zerooneo at 01101001.net
      Distribution: ---

Created attachment 70879
  --> https://bugs.winehq.org/attachment.cgi?id=70879
The error message.

When one runs the games Obduction or RiME , which are both based on Unreal
Engine 4, with Wine commit d8be85863fedf6982944d06ebd1ce5904cb3d4e1 or later,
noise is output instead of audio, and an error occurs in F3DAudio.c, line 349,
and the error message "pDspSettings->DstChannelCount == ChannelCount &&
"Invalid channel count, DSP settings and speaker configuration must agree"" is
shown. Screenshots are attached. The game will then exit or eventually crash.

This commit and the previous one makes use of new code to process audio, so the
error seems directly related to that.

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