[Bug 51922] Xinput Joystick backend broke Force Feedback in Starlancer

WineHQ Bugzilla wine-bugs at winehq.org
Wed Oct 27 09:07:44 CDT 2021


https://bugs.winehq.org/show_bug.cgi?id=51922

Rémi Bernon <rbernon at codeweavers.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
          Component|xinput                      |directx-dinput

--- Comment #4 from Rémi Bernon <rbernon at codeweavers.com> ---
I can reproduce some issues with a standard gamepad, where rumble effects (when
hitting another spaceship for instance) are delayed, but I'm not sure if it's
the same thing you are experiencing.

(This problem comes from the game specifying a start delay effect parameter,
which is unexpectedly large. Probably we could ignore it or its semantic is
different from what we expect.)

What kind of force feedback effects were you expecting? If I upload some
patches are you able to build wine to try them out?

Also, are you able to produce the same kind of log with a older version of Wine
where everything is fine?

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