[Bug 49931] 64-bit Dota 2 randomly crashes, but 32-bit Dota 2 works perfectly

WineHQ Bugzilla wine-bugs at winehq.org
Fri Sep 3 16:16:14 CDT 2021


https://bugs.winehq.org/show_bug.cgi?id=49931

random-nick at mail.com changed:

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--- Comment #2 from random-nick at mail.com ---
Created attachment 70601
  --> https://bugs.winehq.org/attachment.cgi?id=70601
terminal output of 64-bit version crash

present in 6.16

the game now crashes consistently before the valve logo appears while it's
loading (this change seems to be from a game update instead of a wine update,
since I tested a few times with 5.18)

it is apparently crashing due to an exception, that gets captured automatically
which might be counterproductive since the backtrace in the minidump doesn't
seem useful (the crash handler might be unwinding the stack before writing the
minidump?)

there still seems to be some inconsistency in how much the loading animation
runs before the game crashes, which along with the previous behaviour might
point to some sort of race condition which is either causing the crash or is
obscuring the problem

an additional note is that I'm running it with the -vulkan option, the d3d11
backend crashes in the same way but has some additional d3d11 fixmes in the
output

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