[Bug 51721] New: [Control]Crash after the first loading in DX11 mode
WineHQ Bugzilla
wine-bugs at winehq.org
Sat Sep 4 06:11:34 CDT 2021
https://bugs.winehq.org/show_bug.cgi?id=51721
Bug ID: 51721
Summary: [Control]Crash after the first loading in DX11 mode
Product: vkd3d
Version: 1.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs at winehq.org
Reporter: berillions at gmail.com
Distribution: ---
Hello,
With vkd3d-git, the game launches correctly (the bug 47713 seems resolved).
I can navigate into the menu and begin a new game.
The crash occurs at the end of the loading bar :
01a4:fixme:d3d:wined3d_unordered_access_view_vk_clear Not implemented for
WINED3D_RTYPE_TEXTURE_2D resources.
01a4:fixme:d3d:wined3d_unordered_access_view_vk_clear Not implemented for
WINED3D_RTYPE_TEXTURE_2D resources.
01a4:fixme:d3d:wined3d_shader_resource_view_vk_generate_mipmap Ignoring view
format WINED3DFMT_R8G8B8A8_UNORM_SRGB.
mes\Control\Control_DX11.exe: ../dlls/wined3d/wined3d_private.h :4126 :
wined3d_resource_release: assertion « refcount >= 0 » failed.
wine: Assertion failed at address 00007EFDDAE32CE1 (thread 01a4), starting
debugger...
Unhandled exception: assertion failed in 64-bit code (0x00007efddae32ce1).
Full +d3d log here :
https://www.mediafire.com/file/xp7vq2kg9rgzlzu/Control_DX11.7z/file
System :
- Debian Sid 64Bits
- Wine 6.16
- Mesa 21.2.1
- vkd3d-1.2-477-g1c8b0d1
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